| Mazzy said: Here's some numbers I crunched on games I was interested in. These are compiled by using the total number of achievers of a trophy through My PS4 Life and then using the total trophy percentages to calculate global totals. Unless noted, these are global sales. Unless noted, these are PS4 only sales (although there seems to be some kind of error for GTAV, it might be including PS3 trophy earners or something, the number seems quite a bit off). If there were multiple regions, I extrapolated by using PSNP numbers per region as estimations of percentage by region to get global. Note that some of these were "free" on PS+. Note that newer and indie titles are a bit underrepresented because they were purchased but not played or were not synced. Note that this is players which occurs when you play a game for the first time, so it does not include people who do not play their games once purchased or have never synced their trophies since playing them. However, it can also include used copies being repurchased, rentals, and alts/multiple accounts. *I believe this to be slightly low because Asia is likely underrepresented since PSNP is probably much less popular there
Many sales disasters (in my opinion) such as Redout, Banner Saga 3, Grip, Bleed 2, Matterfall, Nex Machina, This is the Police 2, and some others but I guess it is just dependent upon cost+marketing and the sale price of the games.
If you have any questions, let me know, and I am open to add numbers as I and others compile them. |
None of this is sales data. It's player count and trying to get sales number out of this is impossible. You can only compare player count to player count and even then you need to use your brain if that comparison makes sense (free trial, local multiplayer heavy, PS Plus game, old vs. recent, etc.)







