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Player2 said:
Jumpin said:

One brilliant thing added to deal with random battles came in FF86 with the ability to simply turn off all random encounters, that would be a nice addition for FF7

Fixed. For FF7 all the have to do is to buff the Enemy Away materia so it completely blocks random encounters intead of decreasing the rate by 87.5%.

OT: Wizardry IV.

Rogue Galaxy deserves a special mention because it has random encounters inside towns.

While it is true what you said, you're not fixing my post. There are a few major differences that make those implementations which make them nothing like how I want to see it done.

FF6, you can only have the battles turned off by equipping the Moogle Charm; that's a hidden item found near the end of the game, and it can only be equipped by Mog -- so even in the few remaining late-game locations, such as Kefka's Tower and Phoenix Cave, you won't be able to use it.

FF7, The Enemy Away Materia takes a tremendous amount of work to get (Very few players ever get it). Even if you do happen to get it, you have to stack multiple master-level materias to get up to 87.5%. It's a case of the medicine being worse than the disease.

Whilst the No Encounter option in FF8 is available near the beginning of the game with no special effort needing to be made, and is free to use regardless of who's in your party - or if you are using multiple teams. This is the sort of implementation I'd prefer to see done in FF7 if they stick with random encounters instead of a Chrono Trigger-style encounter system. Especially if they open the game up a little more and put in a lot of side stuff.

Last edited by Jumpin - on 19 November 2018

I describe myself as a little dose of toxic masculinity.