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John2290 said:
Azuren said:

The biggest thing I can think of that might play a role is the amount of things happening off screen. Up to three large monsters can roam the map, interacting with smaller monsters, the environment, and each other independently of the players' intervention. Combine that with its level of graphics (not amazing, but clearly beyond what the Switch can handle) and you've got a game that is currently far from being able to run on Switch. There would likely need to be a significant amount of pop-in needed to make it work, and it might even have to lower the number of roaming monster on the map down to two to run on Switch.

This indeed and specifically the environment and co-op. They might be able to fix these things and downgrade them in a way that wouldn't impact the experience tooo much and you'd still get a the general gameplay but why would they bother at the expenaive of giving someone a lesser exlerience. Plus we don't know how there optimization went. Perhaps they were struggling enough as is with the X1 and ps4. 

Biggest thing though is portable mode on the switch. They probably would be able to get it to work in docked mode exclusively but definitely not in portable mode. Add in Nintendos online and we don't know how much 4 player co-op adds stress to the system or how that works on the hardware and problems continue to pile on, I just started playing this yesterday and after 2 hours I can see just from the surface why this wouldn't be possible on switch woth a mear graphical downgrade just like Horizon zero dawn wouldn't be possible on ps3 with a graphical downgrade alone.

Thing I don't understand is why people are so mad about this when they know for a fact they wouldn't be getting the full gameplay experience and consessions would have to be made to core gameplay aspects which would probably lead to some frustrating hunts and end up and 360 with FPS dips at the lowest. Even if you're a switch only gamer that makes no sense over getting a fresh switch exclusive optimized for the hardware .

Just be thankful there are two series coming out of this downer and don't bite the hand that feeds. 

They were indeed struggling with base PS4 and XB1. Framerates can dip quite frequently on those platforms.

 

And no, a graphical drop wouldn't be enough to even get it on Docked mode properly (and by that, I mean at least 720p@30fps). They would likely need to eliminate a roaming large monsters from the maybe, maybe even two (and would likely have to remove small monsters for missions that explicitly involve more than one large monster, much in the same way that the game removes small monsters during an Elder encounter). I don't know that multiplayer would stress it too much, though, since every player has their own console to handle his/her own movement and interaction.

 

And I imagine the negative reactions stem from a combination of what looked like abandonment of Nintendo at first and the crow handheld fans had to eat when World destroyed every Capcom precedent.

 

And Switch fans should most definitely be happy they're getting their own title. I remember when Capcom jumped ship from PlayStation, I was left with nothing but PlayAsia for some of the unlocalized ports PS3 got and the fan translation of Portable 3rd on PSP. No official support. I don't think the Nintendo fans realize that they're lucky to even have this bone thrown to them instead of Capcom doubling down on World.



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