routsounmanman said:
1) I'm moving goalposts? Why? And when? From the start, all I'm saying is that MHW is, although a great game, and a surprise, just a MH reskin in HD, with some quality of life improvements, a la Pokemon X and Y to previous generations, NOT the second revelation that you guys make it out to be. I was just playing the game, and I saw the same Rathian stiff 4 angle movement, upwards spin, etc. And it stupidly went up and down, flying, then got tired, got to eat, got really hurt and went to sleep, and I killed it. Are we really making such a big fuss over the map not being split via loading areas? Or being able to pick up items on the fly? Nice additions, sure, but the same could be done on the Switch, hell even the WiiU, Zelda is a testament to that. Have you seen footage of the new Wolfenstein on Switch? It's an amazing achievement for a tablet, for mobile tech. 3) I never said anything contrary about your last point. I was astonished to see Capcom ditch the PSP in favour of the Wii / 3DS / Nintendo in general. And it was a stab in Sony's back, just as it is now on Nintendo's. That's why I call Capcom stupid. They're all over the place with their decisions, alienating and infuriating their fans back and forth. And it's not about Capcom doing any favours to the Switch, they simply are aware than an exclusive MH for the Switch, even if it only sells in Japan, is a 3m locked. At bare minimum. |
1. And I addressed your accusation that World is just MH HD- which it isn't. And your response was to decide that I was saying the differences between old MH and World were the reason why it couldn't be done on Switch, when I made zero claims of that.
And you continue to argue in the face of those differences, like changing core aspects of gameplay doesn't mean anything. And you keep drawing back to BotW, seemingly ignorant of what draw distance is. Keep making a fool of yourself, though. Every time you say something, it furthers the thought that you're not a developer (or at least not a competent one), and that you haven't played World with any level of analysis in mind. The level of graphics and activity on a map of that size is clearly too much for Switch to handle when base PS4 struggles. There would likely need to be a massive drop in graphical quality, the pull back on draw distance, and likely drop the number of active monsters on the map. All of those compromises would likely barely hit 720p@30fps while docked, and embarrassing while undocked.
2. Can it run World without major compromises that would alter the game heavily? No. Moving goalposts? Please- I'm only being realistic in my responses. Anything can be ported to anything if you're willing to sacrifice enough of the game's identity.
3. And there we go- no, it isn't a stab in Nintendo's back, because Nintendo is still getting Monster Hunter. It's own special series, in fact. You know what PlayStation fans got? Portable 3rd was never localized, and PlayStation was occasionally treated in eastern countries to ports. Switch is getting a full western release, and you're in here whining about Capcom deciding that World isn't possible on Switch. Count your blessings and be thankful that Capcom is in a much better place here than it was for PlayStation fans. The only fans they're alienating are the ungrateful ones who would prefer to look a gift horse in the mouth and complain.
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