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routsounmanman said:
Azuren said:

If that's all you see from the change to World, then I'm just going to assume you're here with the intent of being disingenuous. I'm a vet from the OG Monster Hunter (I still fondly remember headlocking and "pl8" runs), and the changes to gameplay have rocked the series all the way to its core. They may seem like small changes, but no loading zones, collecting/using items while in motion, destructible environments, and the Slinger have changed Monster Hunter in massive ways.

 

All unheard of in the PS3 era. Apparently the Switch cannot do it.

Congratulations, that's called moving the goalposts. I'm talking about the changes to the game that make it not just MH HD, and instead of admitting you hadn't noticed that, you try and flip it into an argument as to why it couldn't be done on PS3 (and by extension, Switch).

 

And back to your clearly desired subject of why the Switch can't run World: there's too much going on at once with too much on screen. While I'm certain you could dial that back enough to run on the Switch, Capcom has clearly decided that the amount they would have to scale it back to would compromise too much of the gameplay experience. Perhaps instead of complaining, Nintendo Hunters should be grateful the Switch is even getting the promise for its own series. It's more than PlayStation Hunters got when Capcom abandoned them.



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