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One nitpick I have about Arlo and other Nintendo youtubers. They keep calling Super Mario Galaxy a "sandbox game" -- which it is not. It may have some very basic sandbox elements; I'd say lower than basic. If you are going to class it as a sandbox, then it should be compared to other sandbox games based on the sandbox elements -- and when you do that, it turns out Super Mario Odyssey is very shitty sandbox game compared to Minecraft, Dwarf Fortress, and the plethora of sandbox games that they inspired.

The real attraction to Super Mario Odyssey is the simplistic accessible level design that draws the player through the game in addition to the very high quality presentation, and it's the first Mario game since Galaxy 2 to really take it to this level.


As for the Wii U vs. Switch. Bottom line is the Wii U was not a very good console. It had a poor concept, it was ugly/clunky, its OS was garbage, and the concept of asymmetric gameplay is nowhere near as interesting as the Switch or the Wii before it. It wasn't just the software droughts on Wii U either, the Wii U had a ton of software at launch, much more than the Switch, but no one wanted to play those games on it, they would prefer to play them on Wii, Xbox 360, and PS3 - which is very much unlike the Wii and Switch launches - each also had lots of ports - but those ports sold and they sold hardware because people were interested in playing them on those consoles.

It was an uninteresting console, and its shortcomings and lack of appeal are obvious. As N64 and 3DS proved, even great software can only do so much to help sell a console that has taken too many wrong directions... and the N64 got some things right - 4 ports, analog, rumble... but analog was too fragile/lacking durability, and the controller itself was unappealing; the rumble pack as a separate battery powered add-on wasn't as good as all other implementations. The biggest flaw of the N64 were the expensive cartridges that lacked the advantages of disks. Similarly the Wii U did one thing right, a portable screen - but the fact that it could go no more than 10 meters was shit; and then almost everything else about it was a step in the wrong direction, too many such steps.

 

 

Anyway, to demonstrate why the same games on Switch are SUPERIOR to their iterations on Wii U. Mario Kart 8, limited to home play, and pretty much alone on Wii U. On Switch, you can take it everywhere, you can play up to 12-player local at the workplace, and if you don't have 12, then you can go into an online multiplayer game with the players you do have; so you might have 4 local players connected online to the same tracks against 8 other online players (or 8 local and 4 online opponents); you get the best of local and online multiplayer at the same time. Mario Kart 8 on Wii U is a 7.5/10 do to its poor multiplayer, but on Switch it's a 9.5 due to it having the best multiplayer of any Mario Kart game ever - and Mario Kart has always been about the local multiplayer. Smash Bros will be the same thing.

Last edited by Jumpin - on 25 June 2018

I describe myself as a little dose of toxic masculinity.