TheMisterManGuy said:
And again, you're making bold claims by deliberately mis-interpreting data. Labo has the potential to become a system selling staple for the Switch, but it's not going to reach that status overnight. It's going to take holiday marketing and more kits for that to work. It's a Toy, it's selling like a toy, so Nintendo needs to approach it as a Toy. |
It's selling in line (or somewhat worse) than Nintendo's other ill-fated attempts to find the "casual audience" post-Wii Fit. Nintendo Land, 1,2 Switch, Nintendogs + Cats, Brain Training 3DS (flop), it's just another largely failed attempt on Nintendo's part to create a new system selling "audience expanding" casual hit (which usually comes down to just being a mini-game compilation repackaged in the 50th different way ... Labo is mini-games with cardboard crafting ... at what point are you trying to squeeze juice out of a rock? Maybe time to give it a rest).
If they want to look at something that's new and actually successful in a big way, they'd be better served looking at why Splatoon is a big hit and pushing themselves to make more games in that vein. There's something happening with projects like Splatoon and Breath of the Wild that is resonating in the here and now and if they are smart they will recognize that and make more games like that, if they are dumb they will keep looking backwards at trends 13 years in the past.
Last edited by Soundwave - on 16 May 2018






