TheMisterManGuy said:
Labo's not a normal game though, it's a line of interactive toys. You're making the same mistake as others by looking at this through the lens of a conventional game release, but that's not what Labo is. Yes, for any regular major Nintendo game, this would be underwhelming. But for an unorthodox product like Labo? These numbers are fine. I mean, for all we know, it could be selling exactly how Nintendo intended it to. And even then, still managing to chart the top 5 even 4 weeks after launch shows that it's a consistent seller. |
And you're making a massive mistake if you think this is the next Brain Training or Nintendogs or is going to grow the Switch userbase in any massive way. I doubt it hits even Nintendo Land numbers in Japan, and if does it will probably require a long, long time to get there (provided Japanese retailers even bother restocking it).
If Nintendo wants to study an actual success story they would be well served to look at what Splatoon (an online shooter) is doing and how Zelda as a 30 year old franchise is going to have its best selling instalment after embracing a more modern game style (Skyrim style open world gameplay).
Something is happening there, if they are smart they will capitalize on that, if they are dumb they will keep looking backwards to 12-13 years ago and trying to refind that audience with "mini-game compilation 20383838 but now with cardboard ... errr ... HD rumble errrr ... asymetric gameplay ... errr ... how about puppies AND kittens, etc. etc. etc.). That is not working.
Last edited by Soundwave - on 16 May 2018






