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AlfredoTurkey said:

There's no proof? How about the fact that since the Wii started to die (the last 3/4 of its life), no home console has been able to sell itself to the blue ocean? You think that's just a coincidence? How did 1,2 Switch do? Did it light the world up sales wise like BOTW? How about Labo? How's THAT game selling out of the gates? Taking the world by storm yet? No?

Causal gamers left the scene years and years ago. They're all on tablets and iPhones now, if they're out there at all. The reason the Switch has sold so well is because of BOTW and core gamers... not casuals. The reason 1,2 Switch released and disappeared from our collective conscience is because there's no one left to by stuff like that in mass. 

If Nintendo wants to chase something that isn't there, let's just hope they do so intelligently. They can't afford to fudge this momentum up.

Wii's decline in sales latter in its life had more to due with Nintendo not evolving it and and basically abandoning it while prepping for Wii U. As for Labo and 1-2 Switch, 1-2 Switch's budget was nowhere near BotW's, so it's still a success as far as Nintendo's concerned as it made back its presumably shoestring budget and managed to push 2 million units in counting, which is still good for any game. In Labo's case, it's more of a Toy than a video game, Toys have different sales traction than games do, banking more on holiday sales than launch day. Nintendo plans to keep the momentum going, and hoping that Christmas will do the real work along with additional kits. 

You think the audience may be gone, but the evidence you give me isn't strong enough to back up that claim, it's just attempts to justify a delusion. 

WhatATimeToBeAlive said:

Yeah, they did that "get it into more people's hand" tactic with the Wii. That wasn't the best result from a core-gamer's perspective. And how do you make casual-/mobile games that are any good compared to hardcore games?

Nobody cares what a few vocal "hardcore" folk think. Point is, it gave Nintendo critical and commercial success generally speaking, and to a company, that's what matters. Casual games can be good, Nintendo has made good casual games before, just look at Brain Age and Wii Sports. Games are games, who cares how "hardcore" they have to be in order to be good.