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fatslob-:O said:
curl-6 said:

Breath of the Wild has expansive environments full of destructible and physics-driven elements, plus stealth and dynamic traversal, and it runs not only on Switch but on the even less capable Wii U.

Not trolling but BotW looks more "barren" or "empty" compared to MHW and the level design is more complex too in the latter ... (no 4-player co-op either)

It's the enhancements to the mechanics and the cohesive combination of these things in MHW that puts the game logic above last gen games ... (the vast majority of last gen games are unmatched compared to MHW in terms of level design, AI, animations and interactivity)

Botw's areas are filled with interactive vegetation, (with blades of grass interacting individually rather than in grouped clumps as it seems to in MHW) wildlife, collectables, etc. You can engage a mob of enemies, throw a chicken into them so that it summons a bunch more to gank the enemy that hits it, set the grass on fire which will then spread in accordance with the wind conditions, (which will also influence particles created during the encounter) throw a bomb which might knock down a nearby tree and sending apples scattering around to be cooked in the fire, which will also degrade and destroy any wooden shields and weapons the enemy have of they catch fire, and all this can be going off at once. I have yet to see anything in MHW that even comes close to that level of interactivity.