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fatslob-:O said:
curl-6 said:

RotTR had scenes where you had over a dozen human enemies with complex animations and routines running around at once, I haven't seen scenes that busy in MHW. The interactive foliage in MH is nice, but Breath of the Wild had a similar system and that runs on Wii U, plus unlike in Zelda this interactivity could be removed from MHW without changing the gameplay.

On screen and alive too ? Cause it sounds like I haven't seen anymore than 6 or so enemies simultaneously running around to come hunt for Lara around ... 

16 player hubs exist in MHW and there's 4 player co-op with multiple bosses running around plus smaller targets too ... 

During the later encounters in RotTR where you're supposed to hold out against enemy onslaughts, there's much more than 6.

Monster Hunter Tri on the Wii had 4-player co-op with multiple bosses and smaller targets too, so you don't even need PS3/360 level hardware to handle that.