Bodhesatva said:
I am adding in that extra cost, Kaz. That was the whole point of my post. If you don't sell many copies, then you don't make the extra development costs back. If you sell lots of copies, you do. Look at simple examples. Wii game: 10 million dev cost. If we assume each PS3/360 game gives 4 dollars extra per copy, then the following math holds: 1 million copies sold: The PS3/360 game makes 4 million dollars more than the Wii game. The PS3/360 game therefore "makes back" 4 million of the additional development cost. 2 million copies sold: 8 million dollars more than the equivalent Wii game. 2.5 million copies sold: 10 million dollars more than the equivalent Wii game. In this simplified model, a 10 million dollar Wii game and 20 million dollar PS3/360 game have made equivalent amounts of profit. Whatever the profit is is irrelevant; if it's 100 million dollars for the Wii, the PS3/360 version has made 100 million also, but it has done so by producing 10 million more revenue and costing 10 million more to make.
I'm not entirely sure where the cut off point is,of course, but I don't think there is any question that the mega-hit games on the PS3/360 make more money than the mega hit games for the Wii, even when you factor in development cost. |
This is where your logic fails. If dev costs are 10 million on the Wii and 20 million on the PS3 and 360 there is a reason and it's quite simple. You need double the resources and double the time to make that 20 million dollar game. In the same time it takes to make a 20 million dollar PS3 or 360 game you could have made 2 Wii games. Completely blowing your idea's right outta the water. Basically you've proven that Wii development is the better choice. Especially if you can get the same sales numbers on each 10 million dollar game as a 20 million dollar game. Which BTW you can.
I was hoping you'd figure it out on your own.
Also, to add insult to injury, you are throwing this mystical 20 million dollar figure and 10 million dollar figure around as though that's how much the average game would cost to make that would sell between 1-5million copies. Obviously your figures are way off as games will vary greatly in price depending on many factors. I bet 20 million is very much on the low end for a PS3 or 360 game. Many devs are making 40+ million dollar games for those systems. Can we say for certain that many devs would and have spent that developing Wii games?
Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.







