| FishyJoe said: Combine this: http://www.vgchartz.com/forum/thread.php?id=27380 First 18 months software units (US): Wii - 50 million (not including Wii Sports) First 18 months hardware units (US): Wii - 9.5 million With this:
And it doesn't seem quite the doom and gloom for third party software. The big flaw in the logic of the artcle is that first month sales are not the best to judge Wii titles. If we judged M&S on first month sales, it wouldn't look like a big seller. Eight months later and it's a juggernaut of sales.
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Your first set of numbers include first-party sales which makes them useless for this discussion (especially since they're being partially blamed for sales of third-party games). Also the chart you showed doesn't really show the whole picture. For example how many titles are competing for those sales? I would guess far more than are competing for sales on either the PS3 or 360.
On a completely unrelated note, third-party Wii exclusive games may have problems that PS3 and 360 games don't usually have. One is that they generally can't be easily ported to other systems so in the case of a game flopping the safety net of putting it on other systems to try to get more sales isn't there. Another is that much of the target audience on Wii is different than those on the PS3 and 360 and games made for a particular sections of the Wii's diverse audience may not resonate well or at all with the other systems. Basically if a third-party makes a game from the ground up for the Wii they're pretty much committing themselves to excluding other systems which can be a risky proposition unless they're making a budget title.








