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Miyamotoo said:
curl-6 said:

To be fair, DF did not give the parameters for the dynamic res when portable; docked mode hovers around 612p a lot of the time, but can go up to 720p in less demanding scenes. 720p versus 576p is a significant difference. Pre-release comments had me worried that there would be no use of the docked boost at all as with Rocket League.

DF did not mention at all dynamic res in article.

http://www.eurogamer.net/articles/digitalfoundry-2017-dooms-impossible-switch-port-analysed

"As with the original, the Switch version makes use of an adaptive resolution"

RavenXtra said:
It's a well-made port, but seems like only worth getting if you intend to play in undocked mode for the majority of the time.

I only play docked and I think it was worth getting. 

nuckles87 said:

Or...Panic Button is porting current gen games that have no business running on a mobile processor to the Switch, and you are overestimating how much extra power the Switch has in docked mode. It's not as if they are better examples of this kind of port.

Switch's GPU is 2.5 times faster in docked mode than in portable mode: http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-switch-spec-analysis

Granted, that doesn't necessarily translate to a linear increase in resolution, as there are other factors such as bandwidth to consider, and I don't think it's fair to blame the developers here since they have used the docked mode's boost to increase resolution.

Last edited by curl-6 - on 13 November 2017