Peh said:
https://kotaku.com/xenoblade-chronicles-xs-stupid-looking-characters-are-a-1684883394 https://www.gamefaqs.com/boards/701151-xenoblade-chronicles-x/71726007 http://n4g.com/news/1666861/in-xenoblade-chronicles-x-stupid-faces-are-ruining-everything No, I was talking about XCX. So, a "Xeno" game has to have a distinctive art style because it's called a Xeno game? Even if the character designer is the same for all these games, I don't think it has to look like a Xenogears game. There is no rule there. And personally, I don't have an issue with either design. But to each their own. It's just too sad that both XCX and XC2 are causing just an outcry of subjective tastes in character design before people even got their hands on it. |
And as I predicted, these are clearly not fans of the Xeno franchise.
You can find the same sorts of commentary of Dragon Quest: http://nintendoeverything.com/square-enix-talks-about-why-dragon-quest-isnt-popular-in-the-west/ https://steamcommunity.com/app/410850/discussions/0/485622866442375040/ You can find anyone to hate any artstyle, including those beloved by fans longterm fans. Opinions are a dime a dozen, their opinions on how something should look different from the tradition don't matter. Fan opinions are what matters, as they're far more relevant than some random person's opinion.
If a developer is going to replace a character model style, it is never a good idea to replace it with something that looks cheap and generic. This is why longtime fans despise the XC2 art style. The characters that are getting the most praise are the ones done by Nomura which are closest to the Tanaka style.
Last edited by Jumpin - on 04 November 2017I describe myself as a little dose of toxic masculinity.