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John2290 said:
"All of those other games essentially has little no interesting things to do on the way to your next mission outside of fulfilling an monotonous objective that eventually is copied by similar games" I hope you're not including the witcher 3 and horizon in this description.Don't write off the rest of gamings greats because you are blinded by that "omg, best game ever" feeling.
I expected more from you STAGE, i didn't think you'd become one of these hype drones. smh.
I think BoTW is up there, I've stated my feelings on it many times in these forums, that being it's great as games go just not up to the level that people hype it to be, even after recently spending a weekend with it and coming away with a score of 8 in retrospect I've upped it to a solid 9 after a few more hours but in my opinion journey like walking simulator vibes and action RPG's vibes should be kept at a distance from each other. It works here to some degree and I understand why many people love BoTW and why it has achieved such status, even though I don't find it to be worthy of such status, what I can't abide though is that people who hype it up to such levels seem the need to attack every other game out there that seems to compete with it directly.
BoTW is not a game that does anything innovative despite what people say, it does mix styles and themes (vibes) but it does not do anything new by itself nor does it beat out the top RPG's or take anything away from traditional game design.
Open world games, RPG's and action games should not stop and suddenly become BoTW in design despite what you say.

To me ...Zelda: Breath of the Wild is a representation of nintendo putting their input on the current state of open world games. The Nintendo stamp if you will, just like Sony does with cinematic games.is not repetitive in the traditional sense. It asks us to do similar things (like other games) but in a spread out way which does not force the mind to get used to the monotonous. Along the way it treats your like everything you have is finite and there is so much to be learned. Im not writing off other great games because of Zelda, because mechanically and animation-wse many of those games are way better than Zelda. What Zelda does is it takes whats simple and makes discovery and learning fun, while giving you a challenge. In most games you work to become a god, and in zelda you are essentially never a god. You are only as good as the instruments you wield and the hearts and endurance you gain. Its not an RPG, but rather operates like a real open world action game. Thats what I like about it.

Many games will follow the points that Legend of Zelda brings out in the years to come. You will see in time. Whenever a game does something in a different way (even when inpsired by other games) it causes people to follow. Take Uncharted or Gears for instance. Both are inspired games..but learned so much from RE4 and KIllswitch the generation before. Nintendo is forcing other competitive open world developers to test their understanding of fun factor (like they were inspired) in an open world by challenging you to discover for yourself. The truth of it all is I could bet that Nintendo accomplished this with a fraction of the budget of most major AAA experiences.