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Another thing I noticed about Breath of the Wild is how the dungeons are objectively worse than past Zelda games, and somehow I find them much more fun. If I were to try to put my finger on it I'd say it is the length of them and how there's almost always something fun to in them.

The game is the first one since Link to the Past where the Overworld feels more than just something you walk along with obstacles to get to town or the next dungeon.



I describe myself as a little dose of toxic masculinity.