Veknoid_Outcast said:
I think that's an admirable goal, but it can backfire. Yooka-Laylee, for example, plays poorly for 20+ hours, whereas Wonder Boy plays like a dream for a fraction of that. If a game is a slog to get through, the extra hours become a liability, don't you think? |
I think 15-20 hours is a good length for a game to become not too boring. In fact I think Yooka Laylee is a perfect game to play while watching something else or while the girlfriend is cleaning the apartment. Also I've seen a decent progress with their patches.
Wonder Boy is probably a bit more challenging in that regard and needs more attention.
I'm completely fine with better games being more expensive, but there will always be a point where I can't accept it any longer.
Even a game that lasts 10 minutes but has the best gameplay in all of video games wouldn't be worth $10 to me. (extreme)
Also I'm buying far too many games this gen. I can't afford to buy a game for 20€ and then only get a few hours out of it.
Of course I'm only saying that because I know that Wonder Boy 5€ and Yooka Laylee 15€ are realistic prices that won't even take that long to reach.
Yooka Laylee is also available on retail and thus falling in price quickly. I'm buying my digital games through foreign Xbox stores (mostly Brazil) where Wonder Boy costs already 10.50€ without any discount applied. In a year it will probably see a 50% discount, thus being around 5€.
Yooka Laylee is available digitally as well, but I prefer a physical version.







