shikamaru317 said:
The specs do indeed change between console and handheld modes, clock rates drop for handheld mode in order to extend the battery life. As far as theoretical performance goes, Switch in handheld mode is weaker than 360/PS3, Switch in handheld mode ranges from 157-196 gflops, based on which mode the developer chooses to use, while Switch in console mode has 393 gflops, versus 240 gflops for Xbox 360 and 400 gflops for PS3. Now of course theoretical performance is different from real-world performance, PS3 was never properly tapped into which is why the less powerful 360 typically had the better version of most multiplats. In raw specs, Switch is roughly on par with 360/PS3/Wii U, perhaps a bit better. In real world performance it beats 360/PS3/Wii U due to being easier develop for. All that being said, my main point was that Switch simply isn't capable of running LA Noire at 4K, not to compare Switch to 360/PS3; the person I responded to was surprised that the 157/196/393 gflops Switch couldn't run 4K like the 4197 gflops PS4 Pro and 6000 gflops XB1 X can. |
whoah woah ps3 is roughly equal to a wii U? thats bulshit. the wii U is QUITE a bit more powerful, and the ps3 to wii U gap is roughly what the wii U to docked switch gap is.







