I decided to put to gether a table.
| Wii U | Switch | |
| Launch Window (2012Q4/2017Q1) |
New Super Mario Bros U Nintendo Land ZombiU Monster Hunter 3 Ultimate |
Legend of Zelda: Breath of the Wild 1-2 Switch Super Bomberman R |
| Second Quarter (2013Q1/2017Q2) | LEGO City Undercover |
Mario Kart 8 Deluxe Arms Minecraft |
| Third Quarter (2013Q2/2017Q3) | New Super Luigi U |
Splatoon 2 Mario + Rabbids Pokken |
| Fourth Quarter (2013Q3/2017Q4 |
Pikmin 3 Rayman Legends Disney Infinity |
Super Mario Odyssey Fire Emblem Warriors Sonic Forces Skyrim Xenoblade 2 (?) |
"Launch Window" basically means November and December of 2012 for the Wii U and March 2017 for the Switch. The Wii U games above all sold at least half a million at retail. Switch games hve either sold half a million or are likely to do so. Multiplatform games are in italics.
Long Story short, the Switch has the upper hand. The Wii U landscape was barren after launch until summer was well underway, whereas the Switch has had a constant stream of notable first party titles. And although the Wii U was meant to encourage third party support, it doesn't have a major lead in that category. The impact of ZombiU, Monster Hunter, Rayman, and Disney Infinity is roughly on par with Bomberman, Minecraft, Sonic, and Skyrim.







