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Nuvendil said:
Soundwave said:

You can make the a version of the game on a PS2 if you really, really, really want to. Case in point, they're making basically what appears to be the same game just in a different art style for smartphones. 

Switch could have its own version just with Xenoblade X/Zelda: BoTW tier graphics. It's just whether or not they wanted to put that much effort into doing so, I guess they do. Perhaps early strong sales of the Switch sealed the decision. 

My point is that's not really a solution to porting issues that makes any financial sense.  Yes, FFXV has a smartphone version that did exactly that.  But it is stripped down in more ways than visuals and has a fraction of the production value, effort, or budget.  If they want to bring the entirety of FFXV to the Switch - the full size world, the cutscenes, the full length story, the mechanics, all of it - to the Switch but with lower graphical fidelity, rebuilding THAT in a new engine would be an absolute nightmare.  I concede that UE4 could work since they are doing similar gameplay things with FFVIIRe which could serve as a foundation.  But developing a whole new engine to use to rebuild all their games for Switch?  That would be taking the path of *most* resistance. 

The could keep the FMV sequences and just run those as video on Switch and then the gameplay segments could run off the Switch specific engine. 

It requires work, but as I said I guess they have deemed it worth it. Making an entirely new FF game from scratch for Switch would require far more resources. 

The Square-Enix CEO did say several months ago he wanted as many Square-Enix games as possible on the Switch. If they are willing to do that for XV, I have to think FFVIIR is also going to happen on Switch too.