Nuvendil said:
Uh....hu. Yeah, no, that's not how porting works? Moving from engine to engine is a colossal pain in the ass. And given that UE4 is natively supported on Switch, they'll just use that for their future games. And I doubt a company so clearly fed up with engine development would spend a fortune developing a new engine for 1 game. Maybe they rebuild it in UE4 though, since FFVII has some shared gameplay. But I doubt even that. If it is the legit FFXV, maybe we just overestimated the optimization issues with the Luminous engine. |
You can make the a version of the game on a PS2 if you really, really, really want to. Case in point, they're making basically what appears to be the same game just in a different art style for smartphones.
Switch could have its own version just with Xenoblade X/Zelda: BoTW tier graphics. It's just whether or not they wanted to put that much effort into doing so, I guess they do. Perhaps early strong sales of the Switch sealed the decision.







