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Nuvendil said:
Soundwave said:

I'll paraphrase the quote as best as possible:

"You asked the question what other things have we got planned for the future, we can't give you any complete solid details right at the moment but uh we very much want to do as much with the game and franchise as possible. There's another certain console out there certain people may be thinking about, sounds a little bit like you guys, your name "Twitch". I think we'll just leave it there. (someone in the crowd "woooos!" in celebration). I mean everyone on the Final Fantasy XV team loves this specific console, it sounds a lot like "Twitch". So you uh maybe might want to think something about that in the future."

Sounds like this will be probably it's own version, I think what SE may be doing is making a general "Switch" engine which can run downgraded versions of their PS4 games more less. 

Uh....hu.  Yeah, no, that's not how porting works?  Moving from engine to engine is a colossal pain in the ass.  And given that UE4 is natively supported on Switch, they'll just use that for their future games.  And I doubt a company so clearly fed up with engine development would spend a fortune developing a new engine for 1 game.

Maybe they rebuild it in UE4 though, since FFVII has some shared gameplay.  But I doubt even that.  If it is the legit FFXV, maybe we just overestimated the optimization issues with the Luminous engine.

You can make the a version of the game on a PS2 if you really, really, really want to. Case in point, they're making basically what appears to be the same game just in a different art style for smartphones. 

Switch could have its own version just with Xenoblade X/Zelda: BoTW tier graphics. It's just whether or not they wanted to put that much effort into doing so, I guess they do. Perhaps early strong sales of the Switch sealed the decision.