| KBG29 said: The problem with VR right now from my view point as a major user of the format is the lack of resolution, and high enough frame rates. Current VR works well for simple games, and light asset core titles. Where problems arrise is in the draw distance on many titles. Racing games, and FPS titles are incredible on VR with motion controls, but the problem I have had with all three major heasets is the lack of draw distance. I have 20/15 vision, and even I find it hard to clearly make things out in the distance, others that have played with the headsets with more average eye sight have said this was a massive issue for them. This is directly an issue of resolution, a 2MP image stretched out to 300+ inches just can not deliver a comfortable level of detail in anything but the most simple art styles. I agree that the set-up and controls need to become simpler and more accurate, but I just don't see people wanting to stick around if the image quality is not pleasent. This is the biggest complaint I have had from the 100's of people that have spent any time with VR. Typically I get people saying, wow the that was really fun, but it is kind of like playing on an old TV, or people going how low/what is the resolution in these headsets? In my expereince image quality is going to be the first major hurdle. |
This has been my experience as well. I've been messing with VR since DK2, and it just isn't ready for prime time. It is cool - everyone that uses it says so. But, the resolution is far too low for much of anything.
Once they get the resoltion straight, I expect that VR will be a popular way to watch live sports. My best VR experience *by far* was watching a live boxing match. Because boxing takes place in a small area, the resoltion issues are not as big of a deal. When we can watch football, basketball, and basement in high resolition VR, I expect it to become a preferred way for many people to watch sports.








