I'm not sure. This is my first zelda game, and for a final I was expecting a grand journey throughout the castle. I think I was expecting some cinematic moments or ingame cutscenes leading to several boss battles as I progessed up the castle. Instead I progessed up the castle without much difficulty and the castle itself seemed empty or the same. Ganon himself was easy to fight, probably the easiest boss battle I fought. I will go through the castle again and see what I missed, but still, was expecting some challenging encounters going though. My guess is this was intentional design, not to have one moment over shadow the whole game, the journey getting around is greater than any one location.







