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vivster said:
Hiku said:

Well I play on a 42" so I haven't noticed anything that stands out in that regard. But in Digital Foundry's PS3 vs PS4 tech analysis, they didn't mention anything about that either.
 
https://www.youtube.com/watch?v=QAHlOJlQhsU

They also say that the PS3 version holds up about just as well as the PS4 version, (aside from lower resolution and framerate issues) and stands out as one of the best looking rpgs on PS3 by far. So I'm not sure how reliant Persona 5 is on the advancement of technology.

I think the high quality textures in Horizon are more reliant on this because the aim is to create something closer to photorealism, wheres the aim with Persona 5's artstyle could possibly be achieved even on PS2.

Aliasing isn't as problematic in highly realistic games because the aliasing hides in visually busy images. It's only visble in high contrast scenarios.

Persona 5 is basically the definition of high contrast, so high resolution would serve it very well. For example it's clearly visible in the 1080p version of the youtube video. Some of it may  be from compression but by logic alone those jaggies will be visible on a big screen.

I'm not trying to talk down Persona's visuals, I'm just saying that even highly stylized games such as it will benefit visibly from stronger hardware. The game in true 4k would probably be marvelous to look at.

Actually, if you have predefined pixmaps overlayed over other graphic (as shown in Persona), it is possible and actually easy to calculate soft alpha for antialiasing. Dunno if Persona does that, but this sort of game makes it possible. In 3D-games with free movement you have to calculate the antialiasing on the fly, which is often simply not done (on console) because it eats up a lot of resources.



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