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Nem said:
Mnementh said:

What would be left if you take that out? Probably you could do that, but the result wouldn't be MonHUn anymore.

The hunt? The combat? The crafting of gear? The exploration?

You can't honestly tell me you enjoy doing those activities over and over and over. I think you are just afraid of change, but i really believe it would be for the best.

Well yes, I enjoy these gameplay elements. And that's why there are Monster Hunter players and non Monster Hunter players. This is the same discussion as the one that Dark Souls shouldn't be that hard, or if turn-based or real-time RPGs are better. Some people like these gameplay elements, other prefer a different gameplay. I have nothing against someone making another not-MonHun game or even a MonHun-spinoff which has different gameplay. But exactly these you mentioned above are key to MonHun.

What I can get behind is the open world and joining in the midst of the quest. These don't impact gameplay but remove annoyances. I also like these mantles with luring monsters or stealth. That's cool.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

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