Sabotage or lack of incentive due to low sales paired with weaker overall hardware, much smaller storage, strange format choices and main controllers that require extra effort that likely won't even pay off in order to stand out?
I go with the latter, the developer incentive remains the same for most 3rd parties on Nintendo platforms, especially outside of Japan and the typical handheld franchises. It's not so much sabotage as it is the culmination of market factors, hardware and tech limitations and decades of strained relations due to past transgressions and failure to accommodate and adapt to 3rd parties and the industry in general in a multitude of ways.







