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A poorly implemented mode on a Capcom game isn't a great example. They released a broken Street Fighter 5 on PS4. Were they trying to sabotage Sony? I chalk it up to ineptitude on Capcom's part in an effort to justify a full priced release of a 20+ year old game. It's not like they shoehorned motion controls into the entire game. Way of the Hado is a mode best left ignored, and likely will be.