Peh said:
curl-6 said:
FXAA is not the only cost-effective method of anti-aliasing these days. Plenty of games employ post-process or temporal AA techniques that allow for clean image quality while still maintaining stable framerates.
Heck, let's even go back to Nintendo's own Wii U games and look at the improvement even simple AA can offer to image quality:


Both games are 720p, yet 3D World has significantly cleaner image quality, and still runs at a locked 60fps.
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That's great. Now tell me why Nintendo didn't use AA for Mario Kart 8. Like Pemalite said, I don't wanna hear excuses.
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I'm not privy to the reasoning behind EAD's decision, but that doesn't mean we shouldn't automatically accept Nintendo not meeting a more than decade-old technical standard.