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Peh said:
curl-6 said:

FXAA is not the only cost-effective method of anti-aliasing these days. Plenty of games employ post-process or temporal AA techniques that allow for clean image quality while still maintaining stable framerates. 

Heck, let's even go back to Nintendo's own Wii U games and look at the improvement even simple AA can offer to image quality:

Both games are 720p, yet 3D World has significantly cleaner image quality, and still runs at a locked 60fps.

That's great. Now tell me why Nintendo didn't use AA for Mario Kart 8. Like Pemalite said, I don't wanna hear excuses.

I'm not privy to the reasoning behind EAD's decision, but that doesn't mean we shouldn't automatically accept Nintendo not meeting a more than decade-old technical standard.