By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Peh said:
                               
Pemalite said:

Not knowing why there is no AA is ultimately irrellevant. They are only excuses.
There is zero reason for games in 2017, regardless of platform, resolution or hardware capability to have zero anti-aliasing.

We already know the Switch has underpowered hardware, but even then it's still capable of performing rudimentary anti-aliasing.

With the exception of FXAA, every single use of AA does impact the performance quality and image quality. If the result is an unstable framerate and a blurry image. Then it's better to avoid AA, at all.

FXAA is not the only cost-effective method of anti-aliasing these days. Plenty of games employ post-process or temporal AA techniques that allow for clean image quality while still maintaining stable framerates. 

Heck, let's even go back to Nintendo's own Wii U games and look at the improvement even simple AA can offer to image quality:

Both games are 720p, yet 3D World has significantly cleaner image quality, and still runs at a locked 60fps.