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Mnementh said:
Darashiva said:
The main thing that baffles me here is why is it so hard the accept the fact that some people simply don't find the weapon durability in Breath of the Wild, or any other game for that matter, to be fun? The endless argument over the system's merits is pointless, when it ultimately comes down to everyone's personal enjoyment of a game and the system's found within.

What people like about games varies wildly from person to person, and just because one person likes the weapon durability system, or the stamina system, or whatever else, doesn't mean that everyone is going to. It also makes neither opinion any less valid.

Yes, exactly. I can live with the weapon durability in BotW, it does not annoy me but I also think it does not make the game better. Some think it makes the game better, some think it makes it worse. I can see all these opinions. But why do I have to defend my opinion? Why at all? Why people claim it is bad game design if they don't like it, then others do like it or don't mind? I'm completely fine that other people have different opinions, but they have to accept it is an opinion and my opinion is worth as much as theirs.

By the way, while I don't think the weapon durability adds anything I think the stamina bar is a very good addition. But I also like other games with stamina bars like Monster Hunter and Souls, so I'm probably some sort of freak.

The stamina bar is probably just another element that just depends on how it's implemented. I agree that in Dark Souls for example it works very well, as it fits into the gameplay style perfectly. Dark Souls in general is one of my favourite game series anyway.