TomaTito on 14 March 2017
I do wonder if this will become the go to excuse for third parties on the Switch.
On the other hand, there has been some positive feedback from the LEGO dev [source]
| “We decided to make this version on January. We were looking at the development of LEGO City Undercover, so we asked the team ‘How are you going with that?’ and the answer was truly positive, testers were very happy with it. Then, we said: ‘Ok, let’s try it [bringing LEGO Worlds to Switch]’, we started to do programming things and testing some optimizations for the graphics engine. This started like three weeks ago, on February. We think that having a portable version of the game is something really interesting, so we went for that.” |
| Conina said: The prices of Vita-versions are often lower than the prices of the PS4-version of the same games despite the cartridge. Too bad they canceled the Vita-version of RiME, would have been interesting how they would price it compared to the Switch version. |
That would have been interesting to see how RiME would have handled that.







