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Noticed a few bringing it up, so I added devkit to the title.

Soundwave said:
jonathanalis said:
"Running the Jetson TX2 at 7.5 watts and offering performance that’s on par with its 10W predecessor
Running at 15W for 2X the performance"

I think it means if it was on switch, portable mode would spend less batery, or increase performance by 33% than switch is now, by adjusting the clock(suposing on 16nm, heating wouldnt be an issue worst than it is at 33% more clock).
And docked would double it, 266% than it is on portable.

Also, switch chips are from august 2016, if it was adopted, would take until holidays for launching, and probably other chip would be avaliable.
I like the double memory bandwidht and HBM memory.

It would be a significant boost in performance and double the memory bandwidth would be a big deal too, IMO I think the memory bandwidth is one huge reason Switch games are having frame rate problems, even the Wii U has more memory bandwidth in certain situations because it has 60GB/sec eDRAM, something the Switch doesn't have. But if you bumped Switch's main memory to 50GB/sec, that would dramatically improve its memory setup. 

It's a shame they apparently didn't use this chip. 

Switch portable, just like the WiiU before, is a 720p device. Not sure why they are pushing for 900p in Zelda, they should have left it at 720p and added enhancements at that resolution.



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