mZuzek said:
Same reason Dragon Quest is 32GB. Developers other than Nintendo just don't know how to compress their games well enough. For reference, Super Mario 3D World is 1.7GB. |
That's complete BS. Other developers know exactly how to do that. There are just several reasons that speak against it.
1. compressing files is more work
2. negative impact on quality
3. the platform owner has to pay for the traffic caused by a download, not the developer or publisher
4. Blu-Rays are big enough
5. Smaller games have less language tracks
A developer gains absolutely nothing by compressing files. Nintendo does it because A) their consoles have space issues and B) they need to pay for the traffic caused. So smaller games actually save them money.







