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Einsam_Delphin said:
bdbdbd said:

I see you're writing off the Switch port already. So, you think the dual-analog (the primary method) is to one to go? Motion control is the secondary option. 

There's no control method I use in 90% of the games I play, I use Wii Remote sideways, NES controller, 2DS D-pad roughly 60% of the time. Secondly, when talking about shooters, I've been using the Wii Remote+Nunchuck option by far the most, and it is best suited for the fast paced arcade action. Splatoon isn't that different from Metroid Prime, Water Warfare or Onslaught.

 

 

How am I writing off the Switch port? I also don't understand your question, why would dual analog be going anywhere, they've shown it's still there in the Switch trailer. It's motion that we don't yet know about. Also even with the gyro on you're still using dual analog.

I didn't mean just you, I'm talking in general. I shoulda specified the type of game where the vast majority use the standard control scheme being console shooters of course, but it still holds true that basically everyone knows how to use that set-up. I don't know what the later two games are but Metroid Prime is definitely not a fast paced multiplayer shooter and if the other two games are like it then they're not a good comparison either. My explanation still holds for why Wiimote controls wouldn't work for Splatoon, that's most likely the reason they weren't an option.

 

I misread your comment on the second screen, you weren't writing the Switch port off.

No, you don't have to use dual analog with the gyro, it works better without it.

Yes, Wii Remote+Nunchuck would work much better than the current methods available. There is no Wii Remote+Nunchuck option because nobody cared to put it there - if you read the Iwata asks, it's pretty clear nobody ever considered the option. How many inputs you need in Splatoon? You need jump, dive, shoot (1st weapon, 2nd weapon), move, aim. On Wii Remote+nunchuck you have a total of ten buttons, analog stick, pointer and two motion controllers available. Pointer aiming do not require a valibration button, unlike motion controls.

Metroid Prime isn't multiplayer game, but it had it's fair share of fast-paced action. Water Warfare is Hudsons shooter (with online multiplayer when Wii still had online, and my most playr online shooter ever) and Onslaught is Hudsons arcade FPS (it had online competetive mode) - and all are atleast as fast paced as Splatoon. I find it ironic to promote dual analog at the same time calling Wii Remote controls slow.

So, what do you think is Switch's standard control method? I mean, you can play with just one mini-controller. 



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