SpokenTruth said:
"The conversion rate of just over 3% sounds low, but it isn't too dissimilar to other mobile businesses. Zynga, for instance, says just 1.7% of its monthly active users actually pay money for its games, whereas King's conversion rate sits at around 2%." |
The difference is that Zynga, King, Rovio and the others have a huge second stream of income. In-app advertisement.
Besides, it's pretty obvious that Super Mario Run has a higher conversion rate. It even NEEDS that. Simply because people know that it's not F2P and thus won't even download it if they know that they're never going to spend $10 on an app anyway.







