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Slimebeast said:
theprof00 said:

Really? TR 2013 or whatever was really good

In my opinion no. I argue that it satisfies people on a superficial level, but by the gameplay being so smooth and automatic, and by removing nearly all challenge the gamer's effort is dull and passive.

You basically just point the stick forward. The platforming is extremely simple and it's almost impossible to miss a jump and fall. The path to every target is painted in white and if you still can't find your way there's eagle vision. The survival mechanics and XP-system were meaningless and unneeded, just cosmetics to make the player feel rewarded.

Tomb Raider doesn't require you to think or to use barely any of your skills and reflexes. You just stare at the screen and instinctively follow what's ordered without your brain being focused on the task.

Should a game almost play by itself and instead use cynical tricks to make you feel like you accomplished something (modern game makers are extremely aware of how people's reward system works)? Shouldn't a game require challenge more than just the basics of moving a stick and pressing the attack buton?

I think Tomb Raider was good as an interactive experience, but not good as a game.

Or you can just see the difficulty higher lol. They're both great games. And I thought we moved past the ridiculous notion of calling games interactive movies. 



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