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Soundwave said:

How do you know it's "demonstably not true". Do you have any programming experience? How do you know what it would take to directly port COD directly from the XBox 360 to Wii?

It's like saying the 3DS should have a 1:1 port of Splatoon just with lesser graphics because Metroid Prime Federation Force is a thing, when the Splatoon designers have said that they couldn't make Splatoon on the 3DS becasue the paint effects/physics would not run on the system. 

Nintendo is the one that chose to soup up a $99 (for three years at that point too) piece of hardware, throw in a $10 plastic controller, and pass it off for $250 ... that is the main reason the Wii did not get a lot of direct ports. There was no reason to cheap out that badly on the hardware and that's all on Nintendo. They easily would've gotten every third party game the 360/PS3 if the Wii was a reasonable upgrade over the GameCube. And at $250 there was no reason for it not to be. 

Why does it have to be a direct port? Porting is like rebuilding the game from scratch in some ways anyways. Any advanced physics could easily be downscaled to the prevoius gen without people noticing. There is nothing in CoD that the previous gen of hardware couldn't handle except maybe the draw distance. Building an engine that has all the features and then using that as a base for the Wii versions of future CoDs wouldn't be unreasonable.

My Goldeneye example is more valid than your splatoon example in this case. Goldeneye plays identically to CoD, has split screen multiplayer. So the hardware is capable of it, end of discussion. If there was a splatoon-like game with the same physics and paint effects on 3DS allready, then I would make the same case about that, but there isn't, so it's different. You may have to rewrite some parts of the game engine when making the first ports. But they probably had to do that anyway.



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