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VGPolyglot said:

The "gimmick" of motion controls is merely evolving: we are now getting VR games which are basically a more advanced version of it. Also, there do exist games that you need the touchscreen for (like Kirby: Canvas Curse) and there also exist games that you do not need motion controls for on the Wii (Mario Kart Wii). Also, there were many great games on the Wii:

Super Mario Galaxy 1 + 2

Twilight Princess + Skyward Sword

Wii Sports

Super Smash Bros. Brawl

Mario Kart Wii

Metroid Prime 3

The House of the Dead: Overkill

Xenoblade Chronicles

The Last Story

Okami

The lsit goes on. It does not make sense to say that the Wii had a shortage of good games: the internet makes it very easy to determine whether a game is shovelware or not.

I said that the Wii is not an outlier because the DS was also very successful, and whether we like it or not handhelds are very important to Nintendo.

I guarantee PS4 sales won't skyrocket with PSVR and XB1 sales won't skrocket with Oculus. And nobody said the Wii didn't have any good games. But also remember that I said "how was the Wiis library any different than the consoles before it and the WiiU now?". I specifically mentioned games like Galaxy, Mario Kart Wii, and Brawl, because the N64, GCN, and WiiU have SM64/Sunshine/SMBU, MK64/Double Dash/MK8, and SSB/Melee/Smash U, amongst others. And an "allotment of random 3rd party games". Wii has games like Okami, Xenoblade Chronicles, and The Last Story. Well, N64 had: Wrestlemania 2000 and No Mercy (considered, still, the best wrestling games ever made), Rogue Sqadron, 1080, Turok 2, etc; GCN had Crystal Chronicles, the Resident Evil remake, Tales of Symphonia (not released on PS2 in the West), etc; Wii U has Bayonetta 2, Pokken Tournament, Xenoblade Chronicles X, ZombiU, etc.

Yet they all sold poorly.