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TheRealMafoo said:
largedarryl said:
TheRealMafoo said:


I think a better comparison here would be the average number of copies of each. While around 50% of all game sales for the Wii are not 1st party, the volume of titles are vastly different.

For example, in Nintendo come out with 3 games, and sell 9 million copies, that’s 3 million a game. If 3rd party manufacturers come out with 60 games in that same timeframe, and sell 9 million, that’s 150,000 a game.

I have no idea what those averages are, but I think that’s what people are talking about then they bring up this point.


 That would be cherry picking.  Everyone knows more than 50% of Wii games are crap and don't deserve to sell 1 copy. This would skew the picture in favour of Nintendo and wouldn't offer the best data point.


That’s not cherry picking. Cherry picking would be to look at a subset of the data, or to list a small statistic, and present it as a large one. I am talking about looking at the exact say set of data, yet presenting in from a publishers point of view.

The perspective you presented the data is equally valid, and from Nintendo’s point of view, very valuable, but I think the concern with 3rd part support, is if a developer feels it’s hard to recoup expenses and make a profit, they will pass on developing for the Wii.

I wonder what the statistic for high profile 3rd party new IP’s on the Wii is. What’s the average sale per title on those games? That’s really all that matters when someone is concerned about this subject.

Anyone have that data? I guess we could look it up here :)


Yea you know, cause developing a game for any HD console is cheaper than developing on Wii...............

Making a Wii game costs FAR LESS than maknig an HD game since the technology is already available to use. I dont think any Wii game released already at least in America has brought in losses for the company. Also consider that games get released WW and even with 250k sales they get no losses.

On the other hand an exclusive for an HD console may never recoup its losses, let aside make a single cent of profit.

That's why developing for the Wii is good, probability of losing money is almost 0.



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