If they continued to support the Wii they would have been in a worse position then they where/are in with the Wii U. The Wii U had a great chance of being good but a perfect storm chased developers away, and the ones that stayed didn't exactly do Nintendo any favors with the title choices they brought over. Nintendo choice to save money and continuing to use the PowerPC 750 line of chips to help promote backwards compatibility instead of going with a new supported MPU, it didn't have to be x86 based there are still other RISC based chips out there, help sink support faster when the makers of the UE4 engine decided not to do the optimizations for the Wii U but left it for developers to do it themselves. There probably wasn't much Nintendo could have done to prevent the "break up" with EA. Because I think that had to do more with Microsoft coming around with it's DRM ideas for the Xbox One that cause it.







