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HoloDust said:

It really comes down to few things, climbing being first. As much as I liked the idea at first, I soon realized that it's just (IMO) way too overpowered - it would make prefect sense if Zelda was RPG, where you would actually have to decide to spend skill points into climbing and to sacrifice wearing heavier armor for that ability, but here it seemed (to me at least) like it's making (what already seems like) very easy game, even easier.

The traversal was never really supposed to be where the difficulty came from, and if they want the traversal to be difficult in an area, they can just make the walls unclimbable (like they do in all the shrines).