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JWeinCom said:
curl-6 said:

Bayonetta had punchier impact sounds and much better animation, which made my hits feel powerful.

I found there was an adjustment period with Skyward Sword and Red Steel 2; while the controls were intuitive enough, it took me a while to get really good at them, simply because they weren't what I was used to. They don't have as much of a curve as W101, but nor was I immediately good at them. I had to stick with it, but I was happy to do that because the games themselves were enjoyable.

Seems really nitpicky.  101 has the exact sounds you'd expect.  Whips cracking, sword clinging, handguns blasting, fists thudding.  It has exactly every sound effect you would expect in this kind of game.

Skyward Sword isn't an apt comparison.  Just nowhere near 101 in the realm of complexity.  Since the game really makes limited demands of the player, nobody gets frustrated with them and thinks less of the game.  

In an action game I want to feel powerful, Wonderful 101 didn't do that for me, which significantly reduced my satisfaction.

That and the controls are just the tip of the iceberg in terms of what I didn't like though. I didn't like the graphics, I didn't like the camera, I didn't like the constant pausing of the action, I didn't the crowd mechanic, I didn't like the voice acting, I didn't like the humour, I didn't like the character designs. In fact I disliked pretty much every aspect of the game, frankly.