Volterra_90 said:
Yeah, I've always expected that the game would last, around 1.5/2 hours. Star Fox: Zero is all about replayability, like Star Fox 64 was back in the days. I'm still worried about that replayability. I mean, a lesser number of planets doesn't indicate that the hours of worthy material are not enough, but it could be the case. Lengthier levels could be the solution, though. |
I must have replayed Starfox 64 over a hundred times myself, and Starfox SNES probably even more, so I'm not worried about having to replay Zero many times.
Super_Boom said:
Pretty much this...the game is targetting fans of the original two games, and so expecting a 10 hour long story mode is just setting oneself up for dissapointment. I'm not sure if I'll be picking this up at launch, but when I play it, I'm totally expecting an arcade experience with a lot of replayability. Anyways, the biggest news for me is that both Fichina and Fortuna are in this game...so it already has that up on 64 at least. |
Yeah, I never expected a lengthy campaign. Miyamoto was pretty open about it being "movie length" when it was revealed last June. It didn't bother me in the first two games, so I don't expect it will bother me here either.
And I'm pretty pumped to see Fortuna back in its original form as a prehistoric wilderness full of bioweapons myself.








