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bigtakilla said:
maxleresistant said:
No thanks.
Xenoblade X's sequel needs so much change that the people who wants a sequel will not like it.
And keeping the Xenoblade X name will just scare away the people who didn't like the game on WiiU. And yes, they are a lot of people who didn't.

My take on it?
Take what works in Chronicles X, take out what didn't, and make a spiritual sequel. And make it less of a grinding repetitive overcomplicated niche game.

What would really need to change?

Let's look at the top arguements.

Character designs: Easily done and they have done it before (Xenosaga).

Story: With a sequel specifically meant to dive deeper into the story... Done. (And even then, this only would apply to the people who actually played the game,)

-Better UI and menu,

-way less missions, fillers. Quality over quantity

-Sound options

-No more songs with singers, tone it down, make it more like background music.

-Way more songs for each zones/battles etc, the number was fine for a 60h RPG, but not for a game that long

-Easier customisations. There is way too many characters playable, the fact that you have to customize, level up, build affinity for each one of them is an awful awful awful drag.

-Your character should have had more impact on the city, I wished we could have help build and grow NLA. That would have been way better than managing probes...

-No relationships? WTF?

-More customizations for your home (have more of real home)