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HappySqurriel said:

There is no universal barrier that would be considered "Good Sales" that would cover most games; as an example 1 Million units sold would (probably) be considered very successful for Boom Blox, and the same sales would make Grand Theft Auto 4 one of the biggest flops of all time. I do think that the following schedule is (probably) a pretty good starting point though:


DSWii/PS2/PSPXbox 360/PS3
Low Budget60,000 to 125,000125,000 to 250,000250,000 to 500,000
Average125,000 to 250,000250,000 to 500,000500,000 to 1,000,000
Big Budget250,000 to 500,000500,000 to 1,000,0001,000,000 to 2,000,000

 I like your table and think it is a good place to start. After that, you can factor in publisher expectations, and other factors, like if it was a port or not.




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