By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Gaming - Generation of Delay - View Post

bananaking21 said:
Delays arent the problem. Gaming development is A LOT more complex than it used to be. its very hard to estimate how much time development needs and how smoothly things will go. i am all up for delays if it means a proper and finished product.

the problem is with announcing games to early. for example The Division, it was announced E3 2013 for fucks sake, it was way to early to announce it, the game got delayed a lot, they needed to downgrade the visuals (a problem completely avoidable if they didnt announce early, since nobody would have seen how good it looked in 2013). if they would have just announced at this years E3, it wold have been A LOT better.

another example is quantum break. that game will have 3 years between announcement and release. its just insane. it was one of the first games announced for the xbox one. just let that sink in.

Would it be so complex if we had AA games again?

Sure estimating time for a single game might be hard but couldn't they plan for a distribution of releases so we don't have california tier game droughts multiple times a year?

Maybe if they had actual games to release down the pipeline already, they wouldn't have to announce games that won't release for years?

And they always delay everything to the Holidays which are already super stacked, is that really for quality's sake or for money? It's just a horrible experience over all at least for me any way.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank