I found a couple:
Fans have waited a long time for Rodea the Sky Soldier, but unfortunately the final experience never comes within range of Yuji Naka’s past masterpieces. The issues begin with the fundamental mechanics of flight and persist into its pacing, controls and stability, ultimately tainting even the most joyous moments of freedom afforded by Rodea’s affinity for the open air. There are moments of bliss that shine through the mess, but the pure celebration of flight that Prope set out to deliver on Wii has lost many of its most important features during the transition to Wii U, and in the end, Rodea the Sky Soldier fails to live up to its lofty ambitions.
Rodea the Sky Soldier on 3DS is a poor version of what looks like an otherwise fun game on the Wii. If it had a better camera and controlled well, I would recommend it to everyone, but as it is, it just isn’t worth playing for the sake of a few interesting boss fights, a decent story, and a good soundtrack.







