Wyrdness said:
Again these are things you have no counter in your argument at all to, whats ironic is that you yourself are guilty of your own accusation with your claims that the games didn't sell because of what ever hence why you've resorted to insults, you've not provided an a reason for TL's success and only want to say it's not because of Miis while fuming. Tomodachi Life isn't even the only game of it's type on 3DS hell even the Sims 3 is on 3DS but only TL sold well adding more evidence of the appeal of Miis. Here's your situation a game built and designed around Miis like it's predecessor, marketed as well with Miis as a main feature in the adverts and marketing campaign and in regards to the type of game it is the are others of the same genre on the platform but on it has sold 4m (more then the others combined) and is a new IP essentially as well. This contradicts you on Miis especially as you were arguing about their lack of appeal for Miitomo yet a new IP which they were the main feature in the marketing says otherwise. it's a tough pill for you to swallow but that's how it is. |
This is actually just pathetic at this point. So your logic is: A game was marketed as featuring Miis, the game sold well, therefore the game sold well because it featured Miis. Correct?
So try this logic: Metal Gear Solid V was marketed as featuring a horn sticking out of the main character's forehead, the game sold well, therefore the game sold well because it featured a horn sticking out of the main character's forehead. But the marketing also featured story, drivable vehicles, soldier recruiting, base building, online multiplayer. But let me tell you, it definitely, definitely sold well because it featured that horn. That is definitely the primary reason, because I say so. My proof? The marketing of course, it did feature a main character with a horn sticking out of his head.
Tomodachi Life's success could be due to any number of reasons - fun gameplay, enjoyable story, great sound, entertaining dialog, great minigames, etc. What was the primary reason for it's success? I have absolutely no idea, and neither do you! You have zero evidence that Tomodachi Life sold like it did because it featured Miis more than it sold like it did because the dialog was entertaining. You're simply speculating that the reason behind it is because it featured Miis. The truth of the matter is that Miis are literally no more unique than any other user-created avatar system. There is nothing that makes them inherently better, and there's nothing about their shape or art style that make their inclusion in a game objectively better than a game that features similar but different avatars. None at all.
Why didn't Sims sell well on 3DS and Tomodachi Life did? It could be due to any number of reasons, such as: 99% of third party games sell terribly on Nintendo platforms, whereas games developed and published by Nintendo tend to do very poorly. It could be because the game was poorly made and ran horribly, and Tomodachi Life was made better. It could be because the Sims 3 was released on pretty much every platform out there including the DS, and TD was only available on the 3DS meaning it was the only way to get the TD experience etc. etc. There a dozens of reasons why two similar games can perform dramatically different, and 99.9999% of them do not feature Miis, so why are Miis suddenly the deciding factor between why TD sold well and Sims 3 sold poorly?
PS. Sequels are not new IPs in any way.