I just don't understand the points some people are disagreeing on here:
-Storage space: Every time a console manufacturer has released a new system, it's used a much larger storage medium. The only exception is Microsoft, and we all know the woes that's caused them with developers.
-Graphics: before this generation, Nintendo has always made graphically-capable machines that didn't cost much. When they were developing Wii, they were in dire straits in the console world. They were getting smoked by Sony, and were stuck in a hissy-fight with a NEWCOMER (and lost it). They needed a system that wasn't just cheap, but SO cheap that they could make a nice profit on it even if they sold 5 million lifetime. This necessitated focussing more on the interaction than console power. They will be able to make a graphically-capable system next gen that is cheaper than its' competitors (even if it's the 'PS2' graphically to the PS4's 'Xbox').
When the DS came out, it was seen, graphically, as a GOD among handhelds. I got mine with Mario 64 and the Metroid Prime Hunters demo, and I was like "OMGOD! THREEDEE GRAPHICS ON A HANDHELD! THAT'S AMAZING!" They didn't go into the handheld space intending to be the weakest--on the contrary, Sony went overboard in that area in an attempt to crush Ninty out of the market. That wasn't meant as an insult to PSP, just saying that Nintendo did intend the DS to be powerful for a handheld.
So why wouldn't they be able to make a graphically-capable machine in the next-generation?
-Hard Drive: I think all Soriku meant here was that they would have a large amount of storage space.







